If both of these shields are not broken by the end of the 2 turn duration they will explode, dealing 50% of the remaining shield HP value as enemy party-wide physical damage. Her ultimate is where she makes her money, granting a shield (with up to 100% of her Max HP) to herself and the highest ATK ally, splitting the shield HP pool into a 75% (self) and 25% (ally) split. Luna's normal skill is a simple up to 150% physical damage against a random target with a -15% ATK debuff for 2 turns. This heal isn't very significant, but it can help. Luna's 2nd passive gives a small heal each time she loses or consumes energy. In teams with incredibly high early damage, it can be more than Luna can bear. This passive skill is both Luna's greatest skill and her weakness as she will draw every normal skill and ultimate skill to herself, setting up a "hero or zero" type of scenario. The immunity is all or nothing.either it happens or it doesn't each round. The taunt takes priority over most other targeting priority schemes, and it can taunt 1 hit of multi-target abilities (like Huaxi), but it has no effect on party-wide AoE skills. It taunts all enemy's active skills and gives Luna a 70% chance to gain an immunity against Control effects buff. Her 1st passive is certainly a great example of this. Luna is a very strong tank, but her skills can seem much more OP on paper than they are in reality. Her shielding mechanics give her healthy doses of both offense and defense. TLDR: Luna is an SS rank anti-CC tank when used in an off tank (OT) role, and still respectable but not SS rank in the role of a main tank (MT). Her 2nd passive casts a buff on herself and one other party member that grants up to a 4% heal and 10 energy after taking direct damage.ĭoreen's weapon further increases her physical damage reduction and increases armor to prevent critical hits. Her first passive skill only activates when a team member other than Doreen dies, but grants the surviving members up to 55% physical damage resistance for 2 rounds, effectively slowing the rate of damage after losing a team member. This is effective at keeping fragile team mates from being assassinated quickly but can cause problems if any of the team members are too weak to survive their part of the damage, causing the weakest team members to die and the others to take increased damage. Her ultimate skill will apply a shield to herself and 3 other allies that splits damage taken by any of those allies amongst each other. This skill does not do overly significant damage, but this is typical for tanks. Her normal skill will deal damage and apply a burn effect to the target. TLDR: Doreen is a physical damage reduction specialist and party-wide damage sharing tank that serves some niche uses at low-star party rankings, but becomes a SS tier tank at high-star party rankings.
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